# automatically generated by the FlatBuffers compiler, do not modify

# namespace: MNN

import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()

class GpuLibrary(object):
    __slots__ = ['_tab']

    @classmethod
    def GetRootAs(cls, buf, offset=0):
        n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
        x = GpuLibrary()
        x.Init(buf, n + offset)
        return x

    @classmethod
    def GetRootAsGpuLibrary(cls, buf, offset=0):
        """This method is deprecated. Please switch to GetRootAs."""
        return cls.GetRootAs(buf, offset)
    # GpuLibrary
    def Init(self, buf, pos):
        self._tab = flatbuffers.table.Table(buf, pos)

    # GpuLibrary
    def Buffer(self, j):
        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
        if o != 0:
            a = self._tab.Vector(o)
            return self._tab.Get(flatbuffers.number_types.Int8Flags, a + flatbuffers.number_types.UOffsetTFlags.py_type(j * 1))
        return 0

    # GpuLibrary
    def BufferAsNumpy(self):
        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
        if o != 0:
            return self._tab.GetVectorAsNumpy(flatbuffers.number_types.Int8Flags, o)
        return 0

    # GpuLibrary
    def BufferLength(self):
        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
        if o != 0:
            return self._tab.VectorLen(o)
        return 0

    # GpuLibrary
    def BufferIsNone(self):
        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
        return o == 0

    # GpuLibrary
    def Name(self):
        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
        if o != 0:
            return self._tab.String(o + self._tab.Pos)
        return None

def GpuLibraryStart(builder): builder.StartObject(2)
def Start(builder):
    return GpuLibraryStart(builder)
def GpuLibraryAddBuffer(builder, buffer): builder.PrependUOffsetTRelativeSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(buffer), 0)
def AddBuffer(builder, buffer):
    return GpuLibraryAddBuffer(builder, buffer)
def GpuLibraryStartBufferVector(builder, numElems): return builder.StartVector(1, numElems, 1)
def StartBufferVector(builder, numElems):
    return GpuLibraryStartBufferVector(builder, numElems)
def GpuLibraryAddName(builder, name): builder.PrependUOffsetTRelativeSlot(1, flatbuffers.number_types.UOffsetTFlags.py_type(name), 0)
def AddName(builder, name):
    return GpuLibraryAddName(builder, name)
def GpuLibraryEnd(builder): return builder.EndObject()
def End(builder):
    return GpuLibraryEnd(builder)